Authors
Abstract
This paper presents a new semantic and procedural level-of-Detail (LoD) method applicable to any rule-based procedural building definition. This new LoD system allows the customizable and flexible selection of the archi- tectural assets to simplify, doing it in an efficient and artist-transparent way. The method, based on an extension of traditional grammars, uses LoD-oriented commands. A graph-rewriting process introduces these new commands in the artist-provided ruleset, which allows to select different simplification criteria (distance, screen-size projec- tion, semantic selection, or any arbitrary method) through a scripting interface, according to user needs. This way we define a flexible, customizable and efficient procedural LoD system, which generates buildings directly with the correct LoD for a given set of viewing and semantic conditions.
Bibtex
@article {CGF:CGF12141,author = {Besuievsky, Gonzalo and Patow, Gustavo},
title = {Customizable LoD for Procedural Architecture},
journal = {Computer Graphics Forum},
issn = {1467-8659},
url = {http://dx.doi.org/10.1111/cgf.12141},
doi = {10.1111/cgf.12141},
pages = {n/a--n/a},
keywords = {procedural modeling, polygon mesh reduction,
level-of-detail, Computing methodologies,
Computer graphics, Shape modeling},
year = {2013},
}
Related Projects
This project was developed partially or totally under:- TIN2010-20590-C02-02 from the Spanish government





